#include "colors.inc" #include "textures.inc" #include "../include/textures.inc" #include "../include/scene.INC" #include "shiptex.inc" #declare ViewShip=camera { location <0,14,-80> look_at <0,12,0> rotate<0,30,0> } camera { ViewShip } light_source { <2000,2000,-2000> color White } light_source { <-2000,2000,-2000> color White } background { color White } #declare Body=object { difference { sphere { <0,12,0>,15 } sphere { <0,12,0>,14.5 } box { <-100,12,-100>,<0,100,100> } } texture { ShipTex } } #declare WindowFrame=object { difference { sphere { <0,12,0>,15.25 } sphere { <0,12,0>,15 } box { <.5,-100,-100>,<100,100,100> } box { <-100,-100,-100>,<100,11.5,100> } box { <-100,12.5,-100>,<-.5,100,-.5> } box { <-100,12.5,100>,<-.5,100,.5> } } texture { ShipMetal } } #declare Window=object { difference { sphere { <0,12,0>,15 } sphere { <0,12,0>,14.75 } box { <0,-100,-100>,<100,100,100> } box { <-100,-100,-100>,<100,12,100> } } texture { WindowGlass } } union { object { Body } object { WindowFrame } object { Window } object { Tail translate<34,12,0> } object { AllEngines rotate<0,90,0> } translate<-15,5,0> //rotate<0,-90,0> //rotate<0,Angle,0> }