#include "colors.inc" #include "textures.inc" #include "../include/textures.inc" #include "../include/scene.inc" #include "ship.inc" global_settings{ assumed_gamma 1.3 max_trace_level 400 radiosity{ pretrace_start 1 pretrace_end 1 count 400 error_bound 0.05 nearest_count 1 // CHANGE - range from 1 to 3 - should correspond with pretrace_end recursion_limit 1 // CHANGE low_error_factor 1 // leave this gray_threshold 0 // leave this minimum_reuse 0.015 // leave this brightness 1 // leave this adc_bailout 0.01/2 // CHANGE - use adc_bailo } } background { color White } #declare SideView=camera { location<10,8,-30> look_at<10,0,0> } #declare FrontView=camera { location<0,0,-40> look_at<0,0,0> } camera { FrontView } //camera { SideView } light_source { 0*x // light's position (translated below) color rgb 1.0 // light's color area_light <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z) 4, 4 // total number of lights in grid (4x*4z = 16 lights) adaptive 0 // 0,1,2,3... jitter // adds random softening of light circular // make the shape of the light circular orient // orient light translate <40, 40, -40> // position of light } object { LeftEngine rotate<0,-30,0> }