#include "colors.inc" #include "textures.inc" #include "metals.inc" #declare use_area = 4; // use area lights? #declare use_blur = false; //100; //40; //40; //20; // blur samples (0=off) #declare use_radio = false; #declare use_trans = 0; #declare show_grip = true; #declare use_flat = false; #declare hideGrip = false; #include "robot.inc" global_settings{ ambient_light 1 //assumed_gamma 1.0 max_trace_level 256 //max_trace_level 100 } camera { orthographic location <0,0,-30> look_at <0,0,0> #if (use_blur) focal_point <0,0,0> aperture .25 //1 // > more blurry blur_samples 80 //use_blur //variance 1/10000 variance 0 //confidence .99 #end } background { color White } light_source { <-1000,1000,-1000> color White } #declare Legs = union { //object { Body } //object { BodyCover texture { BodyTexture } } // left leg object { Leg(true) translate <-7,-11,0> } // right leg object { Leg(false) translate<7,-11,0> } translate <0,13,0> rotate <0,-45,0> texture { RobotMetalTexture } } object { Legs }