#include "colors.inc" #include "textures.inc" #include "metals.inc" global_settings { max_trace_level 50 //256 } camera { location <0,0,-25> look_at <0,0,0> } light_source { <10, 10, -20> color White } sphere { <0,0,0>, 5 texture { //pigment { color Red } Aluminum finish { ambient .5 } } no_shadow } box { <-30, -30, -30>, <30, 30, 30> texture { //Aluminum pigment { color Black } finish { reflection 1.0 refraction 0.0 roughness 0.0 specular 0.0 //brilliance 0.0 ambient 0.0 diffuse 1.0 } } hollow }