// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions #include "blob.inc" global_settings { max_trace_level 2000 //max_trace_level 5 adc_bailout 0.01 //ambient_light rgb .9 //assumed_gamma 2.2 /* radiosity { brightness 3.3 count 500 distance_maximum 0 error_bound 0.2 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 10 recursion_limit 3 } */ } // Set a color of the background (sky) background { color White } camera { location <0.0 ,0,-250.0> look_at <0.0 , 0.0 , 0.0> } // create a regular point light source light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <-200, 400, -200> } // create a regular point light source light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <200, -400, -200> } /* blob { threshold 0.6 sphere { <.75, 0, 0>, 1, 1 } sphere { <-.375, .64952, 0>, 1, 1 } sphere { <-.375, -.64952, 0>, 1, 1 } scale 2 texture { Aluminum } } */